Niggles: 1) The sharp 'edges' - possibly caused by the way I hacked up the sphere? 2) The aforementioned odd cuts mean it doesn't subpatch well 3) Outer lens not entirely accurate - too smooth
Been working at another Lightwave tutorial today, this time the "Blade Runner Building" tut by Treybor that I found at Lw3d [2009 - Link broken]. All textures and images supplied with the tutorial.
Just messin' around with textures - bumps and alphas - following a tutorial from my Lightwave Applied book. You can't tell from a static image, but the texture on the sea is actually dynamic - it's the Ripple effect - so when rendered as a video the ripples actually move. I know the waves don't … Continue reading Lightwaves don’t get seasick