Test walkcycle of a wolf for our group game animated in 3D Studio Max and running in-game in Unity. Wolf model, HUD and other textures by Habboi. Terrain by CrowBarSka using the terrain tools in Unity.
3D Engine room created using 3D Studio Max and Unity for MS3302 Computer Games Graphics module. The final level included basic character animation, way finding and particle systems.
Niggles: 1) The sharp ‘edges’ – possibly caused by the way I hacked up the sphere? 2) The aforementioned odd cuts mean it doesn’t subpatch well 3) Outer lens not entirely accurate – too smooth
Been working at another Lightwave tutorial today, this time the “Blade Runner Building” tut by Treybor that I found at Lw3d [2009 – Link broken]. All textures and images supplied with the tutorial.
Just messin’ around with textures – bumps and alphas – following a tutorial from my Lightwave Applied book. You can’t tell from a static image, but the texture on the sea is actually dynamic – it’s the Ripple effect – so when rendered as a video the ripples actually move. I know the waves don’t […]
I’ve started work on a project in Bryce. I’ve made various things with the program before but nothing that I would call a finished piece. Alot of the time I think I show things off before they’re finished and then don’t finish them, but this time I’m going to keep a journal of my progress […]
Exhibit A. above. What’s wrong with it? Well, you can’t see it in this pic but the nice border round the top isn’t nice at all. It’s stretched and at the time I didn’t figure out why so i’ve left it as is. Exhibit B. Okay this one isn’t actually too bad. It’s unfinished obviously and […]