• 26 Aug 2008 /  Ramblings

    I finally finished my coursework resit last week: the Director game i’ve been working on (on and off) for the past four months.

    Red Dawn is a little 2d action game from a 3/4 perspective set during the Cold War (oh how original..!). The game sees you investigating the shooting down of a US spy plane over Soviet territory. Gameplay takes the form of shooting/avoiding enemy soldiers, collecting weapon pickups and completing several objectives that I won’t mention here. Note that the game has nothing to do with the 1984 film of the same name, that was pure coincidence and I haven’t seen the film.
    The game isn’t perfect – some of the character animations can be a bit slow at times amongst other things – but i’m fairly happy with what I’ve achieved. I was working on it right up until deadline day this time around too, not really appreciating how long it would take me to shape up all my comments in the code. I think my development report suffered because of this (after 30+ hours straight of computer work, it’s easy to see why), but I’m hoping the game itself will do well enough on its own – I only need 30% to pass.
    It doesn’t have the replayability of Habboi’s Spencer The Spinnin’ Spider, or the atmospheric art style of Crowbarska’s Luminesca (Well worth the wait!!). It’s worth noting too that back in May (when it was originally due), my game wasn’t really a game as such – just a guy running about with ‘enemies’ and basic collision detection – so I’ve had a long time to put it right (and indulge my weakness for feature-creep=S).

    Anyway, enough chatter, I’m planning to get some webspace in the next few weeks when I have better cashflow so I’ll put the game up then. I still need to run it past Habboi first anyway;-)

    [ Posted by your humble author Rambo @ 1:48 pm ]

  • 07 Aug 2008 /  Gaming

    Braid, previously reviewed in June’s edition of Edge, was released on XBLA* yesterday. It’s a 2d platformer where you solve puzzles by manipulating time.

    *The release date for the PC version has not yet been set afaik (and I don’t have an Xbox 360, waah!)

    This might conjure up thoughts of Prince of Persia (any excuse is always welcome), but Braid goes beyond that. Your control of rewinding time is virtually unlimited, enabling you to rewind right back to the beginning of a level (and fast forward to where you got to). Rewinding allows you to reuse items you’ve already used (such as the key in the vid below) and some puzzles require your ‘ghost’ to complete. The game is made up of an overworld (your house) and doors leading off into six/seven other worlds (where you collect puzzle pieces to unlock a bonus world) and each of these worlds has its own time-based conundrum. In some, certain objects are immune to rewinding, while in another, stepping right will advance time, while stepping left will rewind time. It’s not hard to imagine how such mechanics could make for some fiendish puzzles!

    It all sounds really cool and I really like the fantasy look of this game (the video below doesn’t do it justice), to write Braid off as just another platformer would be a mistake, it brings something fresh to the genre. The artwork was created by David Helman (check out his other work here, especially his digital puppets animation). The style of the artwork is lush and playful with many layers contributing to the final piece. Check out this article on Gamasutra on how the artwork was created.

    Here’s one of the better gameplay vids i’ve found so far:

    [ Posted by your humble author Rambo @ 3:55 pm ]

  • 07 Aug 2008 /  Gaming

    Today has brought some saddening news: QuandaryLand is no more!

    QuandaryLand was an Adventure and RPG games site full�of reviews and walkthroughs of adventure games. It also had a lot of really good articles on adventure games on things like games design and where the adventure games market is headed etc. It seems to have been a bit of a legend in its own right – getting interviews with developers etc, in a time where traditional adventure games are suffering with the rise of FPS and games that don’t require such logical thinking.

    Personally, I’ve never really gotten into�Adventure games,�except�for trying�the�odd text adventure and more recently Myst. But more modern�games�that QuandaryLand called ‘action adventures’ have blurred the lines between a traditional adventure (ie, one that doesn’t rely on twitch gameplay) and one that is more action-oriented, so chances are I have played some form of adventure game (I think in some ways, Tombraider dips a toe in the Adventure genre). The modern Broken Sword games are a good example of these crossover games, involving puzzles and logical�deduction but with the action elements of a platformer. It should be noted that I (sadly) have only played a demo of The sleeping Dragon and still have The Shadow of The Templars and The Smoking Mirror waiting patiently on my shelf.

    So why all the fuss then, if I don’t really play Adventure games? Well, see, I’m starting to find them quite intriguing. I’m still flailing around in Myst of course, but i’ve also discovered the Legend of Kyrandia games, thanks to Twin Pistols’ recommendation, and I also played the rather humorous demo of Sam and Max Hit the Road. Oh and I got really into Syberia which involves clockwork people, lol. There’s really quite a few I want to try, to be honest!

    I found QuandaryLand a very informative resource on adventure games and it actually really helped me for last semesters coursework (We had to design an adventure game for the Nintendo DS). There were a lot of really good articles on there for games designers – like Mouse Control vs Keyboard Control – and just generally a good read for anyone interested in Adventure/RPG games. But it seems that as of June (It’s been awhile since I checked=S) the site is now no more.

    So, we’re too late then?

    Well, no, as it turns out. This post by the authors explains what happened (It may not be up for long as it’s Google’s cached copy) and also points us towards http://www.metzomagic.com/ where some of the files from the site have been moved to (Hooray!).

    So, for those interested, be sure to check out all the Adventure game reviews, Role Playing Game reviews, and Editorials.

    [ Posted by your humble author Rambo @ 2:30 pm ]